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Grip and Stock Mods 2

Grip and Stock Mods 2
Research Category Weaponry
Resources Required Europium, Polymer, Power Circuit, Titanium, Ytterbium, Zero Wire
Relevant Skills Weapon Engineering

Grip and Stock Mods 2 overview

Grip and Stock Mods 2 is a Starfield research project in the Weaponry category. You can begin this research project by visiting a Research Laboratory aboard your ship (if you have one installed), at an outpost, or in various locations throughout the Settled Systems.

Grip and Stock Mods 2 requirements

Every research project has an associated resource cost. In order to further a research project, you will need to have the appropriate resources stored in your personal inventory, or in the cargo hold of your ship, or within the storage containers at your outpost.

At present, it appears that the Research Lab must be within a set range of a ship’s cargo hold or an outpost’s storage in order to use the resources in a research project.

You require the following skills and prerequisite research to unlock Grip and Stock Mods 2 as a research option:

SkillSkill Rank
Weapon Engineering1

Unlocked by completing
Grip and Stock Mods 1

To research Grip and Stock Mods 2, you require the following resources:

ResourceAmount
Adhesive10
Polymer5
Tungsten8