Starfield traits
There are many Starfield traits to choose from when starting out, and while they all provide distinct bonuses, each one also has a negative effect
You can pick up to three Starfield traits when creating your Spacefarer. Similar to Fallout: New Vegas, each trait in Starfield offers a benefit but comes with a negative effect. Todd Howard revealed in the Constellation Questions YouTube video that players aren’t necessarily stuck with the traits after picking them and that each trait will have a quest attached to it so you can remove it. Choosing some faction-specific traits will prevent you from picking ones that align you with rival groups. So far we’ve seen 17 different traits, but not all of the associated descriptions.
Certain traits will allow you to have different Starfield NPC interactions and can even align you with the various Starfield factions, so these choices could have a huge influence on each playthrough.
Here are all the Starfield traits:
- Alien DNA
- Dream Home
- Empath
- Extrovert
- Freestar Collective Settler
- Hero Worshipped
- Introvert
- Kid Stuff
- Neon Street Rat
- Raised Enlightened
- Raised Universal
- Serpent’s Embrace
- Spaced
- Taskmaster
- Terra Firma
- United Colonies Native
- Unwanted Hero
Alien DNA
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with a higher health pool and greater endurance, but healing items aren’t as effective.

Dream Home
You own a luxurious, customizable house on a peaceful planet! Unfortunately, it comes with a 50,000 credit mortgage with GalBank that has to be paid weekly.
Empath
You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don’t like will have the precise opposite effect.
Extrovert
You’re a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when going alone. (Can’t be combined with introvert.)
Freestar Collective Settler
You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Can’t be combined with any other faction allegiance trait.)
Hero Worshipped
You’ve earned the attention of an annoying “Adoring Fan” who will show up randomly and jabber at you incessantly. On the plus side, he’ll give you gifts…
Introvert
You really need your alone time. You have more endurance when adventuring alone, but less when adventuring with other human companions. (Can’t be combined with Extrovert.)
Kid Stuff
Your parents are alive and well, and you can visit them at their home. But 10% of all the money you earn is deducted automatically and sent to them.
Neon Street Rat
You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Can’t be combined with any other faction allegiance trait.)
Raised Enlightened
You grew up as a member of the Enlightened. You gain a significant discount at the organization store, but lose access to Sanctum Universum store. (Can’t be combined with any other religion trait.)
Raised Universal
You grew up as a member of the Sanctum Universum. You gain a significant discount at the church store, but lose access to the Enlightened store. (Can’t be combined with any other religion trait.)
Serpent’s Embrace
You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and endurance, but health and endurance are lowered if you don’t continue jumping regularly – like an addiction. (Can’t be combined with any other religion trait.)
Spaced
Your body has become acclimated to space. Health and endurance are increased when in space, but decreased when on the surface. (Can’t be combined with Terra Firma.)
Taskmaster
Effects unknown.
Terra Firma
Effects unknown.
United Colonies Native
Effects unknown.
Unwanted Hero
Effects unknown.