Starfield backgrounds

A guide to all the Starfield backgrounds, including a detailed breakdown of each one's lore and the attached three skills your character starts with

The role of Starfield backgrounds is to provide the Spacefarer with a set of starting skills for their journey. In addition to the three starting skills you get, there each background also has a short piece of flavor text to help with roleplaying. So far we’ve seen the titles of 16 different Starfield backgrounds as well as the accompanying skills for several of them.

Unlike Starfield traits, backgrounds don’t come with negative side effects and won’t align you with any Starfield factions, but your chosen background may still be reflected in certain NPC interactions.

Here are the Starfield backgrounds:

  • Beast Hunter
  • Bouncer
  • Bounty Hunter
  • Chef
  • Combat Medic
  • Cyber Runner
  • Cyberneticist
  • Diplomat
  • Explorer
  • Gangster
  • Homesteader
  • Industrialist
  • Long Hauler
  • Pilgrim
  • Professor
  • Ronin

Beast Hunter

No information.

Starfield backgrounds: a researcher from Constellation

Bouncer

No information.

Bounty Hunter

No information.

Chef

Bio entry

While the unrefined masses scarfed down Chunks by the shipload, you catered to those with a more… discerning palate. In your kitchen, countless alien species became true culinary masterpieces.

Starting skills

  • Gastronomy – you can craft specialty food and drinks, and research additional recipes at a Research Lab
  • Dueling – you do 10% more damage with melee weapons
  • Wellness – gain 30 points in maximum health

Combat Medic

Bio entry

Leave it to human beings to fight over something as infinite as outer space. That’s where you come in. You’ve never been afraid to take on the enemy… but you’d much rather take care of your friends.

Starting skills

  • Pistol Certification – you do 10% more damage with pistols
  • Medicine – Med Packs heal 10% more
  • Weight Lifting – increase your total carrying capacity by 10 kilograms

Cyber Runner

Bio entry

From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You’ve worked both for and against them, on the inside and out, often sacrificing conscience for credits.

Starting skills

  • Pistol Certification – you do 10% more damage with pistols
  • Security – you can attempt to hack Advanced locks, and bank two auto attempts
  • Persuasion – gain an increased chance of success in speech challenges

Cyberneticist

Bio entry

Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.

Starting skills

  • Medicine – Med Packs heal 10% more
  • Robotics – you deal 10% more damage to Robots and Turrets
  • Lasers – you deal 10% more damage with laser weapons

Diplomat

Bio entry

The wars are over. Peace now reigns the Settled Systems. But only because there are those quietly fighting to keep it. Because of you, agreements were signed, words were heeded… lives were spared.

Starting skills

  • Persuasion – gain an increased chance of success on speech challenges
  • Diplomacy – you can force a target NPC at or below your level to stop fighting for a while
  • Bargaining – buy items for 5% less and sell them for 10% more

Explorer

No information.

Gangster

No information.

Homesteader

No information.

Industrialist

No information.

Long Hauler

No information.

Pilgrim

No information.

Professor

No information.

Ronin

No information.

Starfield Db is your complete guide to Bethesda’s latest open-world RPG, offering a comprehensive database of locations, weapons, factions, and more.