Starfield map
Finding anything in the Settled Systems can be very difficult, so we've created some interactive Starfield maps to help you find everything.
Our fully interactive Starfield maps make it easy for you to find NPCs, locations, and more in the vast expanse of the Settled Systems. The in-game maps, now improved in the 1.11.33 update, still make it difficult to search for a specific location or NPC, especially when you’re in the in-game star map. So, we’ve created our own maps complete with everything of importance, from characters, locales, items, and even secrets.
Fortunately, we’ve cataloged every Starfield city, and even created an entire Starfield galaxy map complete with tooltips, and a selection of interactive guides to important locations like New Atlantis, Neon, Cydonia, and Akila City to name a few.
Jump to the Starfield star map.
Interactive Starfield city maps
When landing on a planet or entering a major Starfield location, you might want to know where a particular shop is located. Unfortunately, the Starfield surface map isn’t very detailed, and doesn’t show the layouts of major cities or hubs.
Without further ado, here are your fully interactive Starfield maps:
Be sure to bookmark our maps so you never lose an NPC or item location.
How big is the map on Starfield?
In terms of size, the Starfield star map alone covers 121 systems, containing 1693 planets!
Given how big the Starfield game map is, you might wonder how much detail Bethesda are able to cram into all those Starfield locations. Starfield generates a planet’s surface by defining a strict square with hard borders (you’ll receive a warning message as you approach the invisible boundary).
Within this defined square, Starfield relies on procedural generation to create a landscape based on the biome present at your landing point. It is possible to land in a place that borders multiple biomes, and you will see the landscape accomodate this by slowly merging biomes into one another if you travel far enough.
On each landscape, the procedural generation will place pre-made assets such as landing pads, small colonies, abandoned resources and so forth to create a more fleshed-out map.
If all that sounds like a recipe for dull, lifeless worlds, you wouldn’t be the first to raise this particular critique. Previously, the game’s director, Todd Howard, explained in interviews that procedural generation was also a big part of the studio’s previous games, including Skyrim. Crucially, the developers don’t just let the automated systems do all the work – they go in and hand-build locations on top of the procedural creations. The result is a game map with tremendous scale with intracately detailed locations scattered across it.
“I should also add that we have done more handcrafting in this game, content-wise, than any game we’ve done,” Howard told IGN. “We’re [at] over 200,000 lines of dialogue, so we still do a lot of handcrafting and if people just want to do what they’re used to in our games, and follow a main quest, and do the questlines, you’re gonna see what you’d kind of expect from us. But then you have this whole other part of, ‘Well I’m just going to wander this planet, and it’s going to provide some gameplay, and some random content, and those kinds of things.’ Kind of like a Daggerfall would, if you go way back.”
With more than 1000 planets to explore, and a vast galaxy to traverse from the comfort of your ship, get to grips with how you’re going to travel the Settled Systems with our Starfield ships guide.
That’s all for our Starfield maps hub for now, but be sure to check back regularly to see if there are any new interactive guides. If you have any requests for locations for us to map out, head over to our Starfield forum to let us know.