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Barrel Mods 2

Barrel Mods 2
Research Category Outpost development
Resources Required Beryllium, Caesium, Power Circuit, Supercooled Magnet, Tau Grade Rheostat, Titanium, Zero Wire
Relevant Skills Outpost Engineering

Barrel Mods 2 overview

Barrel Mods 2 is a Starfield research project in the Weaponry category. You can begin this research project by visiting a Research Laboratory aboard your ship (if you have one installed), at an outpost, or in various locations throughout the Settled Systems.

Barrel Mods 2 requirements

Every research project has an associated resource cost. In order to further a research project, you will need to have the appropriate resources stored in your personal inventory, or in the cargo hold of your ship, or within the storage containers at your outpost.

At present, it appears that the Research Lab must be within a set range of a ship’s cargo hold or an outpost’s storage in order to use the resources in a research project.

You require the following skills and prerequisite research to unlock Barrel Mods 2 as a research option:

SkillSkill Rank
Weapon Engineering1

Unlocked by completing
Barrel Mods 1

To research Barrel Mods 2, you require the following resources:

ResourceAmount
Lubricant5
Nickel10
Tungsten5