Grip and Stock Mods 2
Research Category | Weaponry |
Resources Required | Adhesive, Polymer, Tungsten |
Relevant Skills | Weapon Engineering |
Grip and Stock Mods 2 overview
Grip and Stock Mods 2 is a Starfield research project in the Weaponry category. You can begin this research project by visiting a Research Laboratory aboard your ship (if you have one installed), at an outpost, or in various locations throughout the Settled Systems.
Grip and Stock Mods 2 requirements
Every research project has an associated resource cost. In order to further a research project, you will need to have the appropriate resources stored in your personal inventory, or in the cargo hold of your ship, or within the storage containers at your outpost.
At present, it appears that the Research Lab must be within a set range of a ship’s cargo hold or an outpost’s storage in order to use the resources in a research project.
You require the following skills and prerequisite research to unlock Grip and Stock Mods 2 as a research option:
Skill Skill Rank Weapon Engineering 1
Unlocked by completing Grip and Stock Mods 1
To research Grip and Stock Mods 2, you require the following resources: