Helmet Mods 3
Research Category | Equipment |
Resources Required | Caelumite, High-Tensile Spidroin, Indicite Wafer, Microsecond Regulator, Polymer, Tungsten |
Relevant Skills | Spacesuit Design |
Helmet Mods 3 overview
Helmet Mods 3 is a Starfield research project in the Equipment category. You can begin this research project by visiting a Research Laboratory aboard your ship (if you have one installed), at an outpost, or in various locations throughout the Settled Systems.
Helmet Mods 3 requirements
Every research project has an associated resource cost. In order to further a research project, you will need to have the appropriate resources stored in your personal inventory, or in the cargo hold of your ship, or within the storage containers at your outpost.
At present, it appears that the Research Lab must be within a set range of a ship’s cargo hold or an outpost’s storage in order to use the resources in a research project.
You require the following skills and prerequisite research to unlock Helmet Mods 3 as a research option:
Skill Skill Rank Spacesuit Design 2
Unlocked by completing Helmet Mods 2
To research Helmet Mods 3, you require the following resources:
Resource Amount Caelumite 10 High-Tensile Spidroin 8 Indicite Wafer 5 Microsecond Regulator 8 Polymer 10 Tungsten 30