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Pelican II

All of the Starfield Pelican II ship stats, and where you can find it.

Pelican II
Class B
Hull 1026
Shield 830
Jump 23
Reactor 27
Cargo Capacity 3300
Cost 260100
Mass 1501

Pelican II overview

The Starfield Pelican II is a Class B Starfield ship with a starting mass of 1501, and a credit value of 260100. Once you have the Pelican II ship in your possession, you can upgrade and customize it with Starfield ship components at numerous spaceyards and ship vendors for a fee.

Pelican II stats

A ship’s hull determines how much damage it can take before it is destroyed. The Pelican II has a hull of 1026, and can be viewed as a white bar in the bottom-right corner of your screen when flying your ship in space.

You can use Ship Parts to repair your hull inside and outside of combat, but you may want to install a better shield generator to give yourself additional breathing space.

The Pelican II has the following stats:

Ship class: B

Reactor power: 27

Crew capacity: 4

Gravity jump distance:  23 LY

Shield: 830

Laser weapon strength: This ship does not come with laser weapons.

Ballistic weapon strength: 20

Missile weapon strength: This ship does not come with missile weapons.

Particle beam weapon strength: 17

Electromagnetic weapon strength: This ship does not come with electromagnetic weapons.

One of the most important ship stats you’ll want to keep an eye on is the cargo capacity. The larger a ship’s cargo capacity, the more you can store aboard it. This is critical for building outpost components, completing Starfield research projects, and crafting weapon mods and armor mods.

The Pelican II already comes with a cargo capacity of 3300. However, you can expand on this by installing additional ship components.

You can find the Pelican II at the following locations:

Starfield Pelican II ship ID

If you want to get the Pelican II for free and without hunting it down, your best bet is to use a Starfield console command to spawn the ship you nearby.

To get the Pelican II for free, open the console command window and input the following command:

player.placeatme 0002C216

This will spawn the ship nearby. However, because of the size of most Starfield ships, there is a strong likelihood this will spawn the entrance to the ship beneath terrain. As a result, use the tcl command to turn clipping off, and allow yourself to fly to the ship’s entrance. If you open the door from the inside, you’ll be able to board and commandeer the newly spawned Pelican II. If the door is locked, use the unlock command on the door to bypass the lock.