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Sunsail II

All of the Starfield Sunsail II ship stats, and where you can find it.

Sunsail II
Class B
Hull 813
Shield 690
Jump 30
Reactor 24
Cargo Capacity 1150
Cost 197840
Mass 809

Sunsail II overview

The Starfield Sunsail II is a Class B Starfield ship with a starting mass of 809, and a credit value of 197840. Once you have the Sunsail II ship in your possession, you can upgrade and customize it with Starfield ship components at numerous spaceyards and ship vendors for a fee.

Sunsail II stats

A ship’s hull determines how much damage it can take before it is destroyed. The Sunsail II has a hull of 813, and can be viewed as a white bar in the bottom-right corner of your screen when flying your ship in space.

You can use Ship Parts to repair your hull inside and outside of combat, but you may want to install a better shield generator to give yourself additional breathing space.

The Sunsail II has the following stats:

Ship class: B

Reactor power: 24

Crew capacity: 5

Gravity jump distance:  30 LY

Shield: 690

Laser weapon strength: 22

Ballistic weapon strength: 71

Missile weapon strength: 57

Particle beam weapon strength: This ship does not come with particle beam weapons.

Electromagnetic weapon strength: This ship does not come with electromagnetic weapons.

One of the most important ship stats you’ll want to keep an eye on is the cargo capacity. The larger a ship’s cargo capacity, the more you can store aboard it. This is critical for building outpost components, completing Starfield research projects, and crafting weapon mods and armor mods.

The Sunsail II already comes with a cargo capacity of 1150. However, you can expand on this by installing additional ship components.

You can find the Sunsail II at the following locations:

Starfield Sunsail II ship ID

If you want to get the Sunsail II for free and without hunting it down, your best bet is to use a Starfield console command to spawn the ship you nearby.

To get the Sunsail II for free, open the console command window and input the following command:

player.placeatme 003A2E1B

This will spawn the ship nearby. However, because of the size of most Starfield ships, there is a strong likelihood this will spawn the entrance to the ship beneath terrain. As a result, use the tcl command to turn clipping off, and allow yourself to fly to the ship’s entrance. If you open the door from the inside, you’ll be able to board and commandeer the newly spawned Sunsail II. If the door is locked, use the unlock command on the door to bypass the lock.