Magazine and Battery Mods 2
Research Category | Weaponry |
Resources Required | Adhesive, Isocentered Magnet, Lead, Tau Grade Rheostat, Uranium |
Relevant Skills | Weapon Engineering |
Magazine and Battery Mods 2 overview
Magazine and Battery Mods 2 is a Starfield research project in the Weaponry category. You can begin this research project by visiting a Research Laboratory aboard your ship (if you have one installed), at an outpost, or in various locations throughout the Settled Systems.
Magazine and Battery Mods 2 effect
Completing the Magazine and Battery Mods 2 research project grants the player access to the following weapon mods:
Completing the Magazine and Battery Mods 2 research project grants the player access to the following research projects:
Magazine and Battery Mods 2 requirements
Every research project has an associated resource cost. In order to further a research project, you will need to have the appropriate resources stored in your personal inventory, or in the cargo hold of your ship, or within the storage containers at your outpost.
At present, it appears that the Research Lab must be within a set range of a ship’s cargo hold or an outpost’s storage in order to use the resources in a research project.
You require the following skills and prerequisite research to unlock Magazine and Battery Mods 2 as a research option:
Skill Skill Rank Weapon Engineering 3
Unlocked by completing Magazine and Battery Mods 1
To research Magazine and Battery Mods 2, you require the following resources:
Resource Amount Adhesive 10 Isocentered Magnet 8 Lead 20 Tau Grade Rheostat 8 Uranium 10