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Receiver Mods 2

Receiver Mods 2
Research Category Weaponry
Resources Required Isotopic Coolant, Lubricant, Microsecond Regulator, Titanium, Ytterbium
Relevant Skills Weapon Engineering

Receiver Mods 2 overview

Receiver Mods 2 is a Starfield research project in the Weaponry category. You can begin this research project by visiting a Research Laboratory aboard your ship (if you have one installed), at an outpost, or in various locations throughout the Settled Systems.

Receiver Mods 2 requirements

Every research project has an associated resource cost. In order to further a research project, you will need to have the appropriate resources stored in your personal inventory, or in the cargo hold of your ship, or within the storage containers at your outpost.

At present, it appears that the Research Lab must be within a set range of a ship’s cargo hold or an outpost’s storage in order to use the resources in a research project.

You require the following skills and prerequisite research to unlock Receiver Mods 2 as a research option:

SkillSkill Rank
Weapon Engineering4

Unlocked by completing
Receiver Mods 1

To research Receiver Mods 2, you require the following resources: